Old Farm Story
Old Farm Story is the first project I've developed in Unity. I used it to learn the basics of Unity. It's a farm game with several mechanics typical of this style of games. In this project, I focused on developing systems and mechanics.
Slimes and battle system
I used NavMesh for slimes IA and got a ruddimentary battle system using a sword. I have a energy system in which some wheapons need energy and a sleeping system to recover.
Tree and rock foraging
Foraging system with 2 resources that you can get using an axe/pickaxe. Trees drop wood and rocks drop rock.
Crop system
A crop system based on planting seeds and watering them through various stages to facilitate their growth. When carrots are up you can harvest them.
Fishing system
A Pokémon-like fishing system. You need bait for fishing, and after a few random seconds, a fish will appear. You have one second to catch the fish.
Upgrade tool system
You can farm resources and use them to upgrade tools and weapons for better performance. I've also created a 'Slime Party' where you can purchase a minute of intense slime spawning for farming.
Animal system
Animal system featuring chickens and cows that periodically produce resources such as eggs or milk.